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Thread Statistics | Show CCP posts - 12 post(s) |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 14:03:00 -
[1] - Quote
Love the new exequror stats |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 14:14:00 -
[2] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see. Why would it be better to use logi drones after the fight, when you have remore reps on your ship? i like it as is |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 17:02:00 -
[3] - Quote
JamesUtah wrote:How will this affect Alliance tournaments? Will we be able to field field both a T2 logi and a T1 logi? Sure you could field both ship hulls but only one can have RR on it |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 17:11:00 -
[4] - Quote
Maybe it is just me, but why would want to fit ONE large remote rep on the amarr ship when you could fit 5 medium remote reps, and have the same amount of power grid left, rep almost 2x the amount and rep 5 ships at once if needed |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 17:15:00 -
[5] - Quote
Rayner Vanguard wrote:CCP Fozzie wrote: Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting The other can simply bounce and back, lock the fleetmates and start repairing again But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing The logi will have the risk of being destroyed while taking the drones What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot And if your enemies are shooting your drones what are they not shooting?
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Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 17:56:00 -
[6] - Quote
It would make more sense for T2 logistic ships to get that kind of bonus, the drone bonus would be useful |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 18:05:00 -
[7] - Quote
MeBiatch wrote:Marcel Devereux wrote:MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors50% bonus to range of Remote Sensor BoosterPut the Warfare in Information Warfare. i litterally just came you owe me new pants there buddy... Why not just a whole line of information warfare ships? Make it a secondary logistic ship, kinda like how recon is Force recon stealth recon make logistic ships and information warfare ships |

Omnathious Deninard
Extrinsic Operations
88
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Posted - 2012.09.11 18:47:00 -
[8] - Quote
Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind. |

Omnathious Deninard
Extrinsic Operations
91
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Posted - 2012.09.11 20:27:00 -
[9] - Quote
I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships |

Omnathious Deninard
Extrinsic Operations
92
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Posted - 2012.09.11 21:42:00 -
[10] - Quote
I'm Down wrote:Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones
That's 132 HP/s difference.
So I still say the oneiros is better |

Omnathious Deninard
Extrinsic Operations
92
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Posted - 2012.09.11 22:45:00 -
[11] - Quote
I'm Down wrote:Omnathious Deninard wrote:[quote=I'm Down]Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better
with Legion, it's 315 per second with an Exequor with t2 Medium Mods.
with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros. /quote] I did read all of it but this is what stuck out the most You are basing your stats with all 3 medium reps and a off grid t3 booster for the exequror and com pairing it to 3 large reps despite the oneiros being able to use 4 remote reps which spreads the gap quite a bit, especially with a off grid booster. Or we you thinking about a energy transfer for the oneiros? If so then why would the exequror not use an energy transfer as well? That would make them comparable ships again. Point being their is still a big difference between the ships. |

Omnathious Deninard
Extrinsic Operations
92
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Posted - 2012.09.11 22:57:00 -
[12] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote:Omnathious Deninard wrote:[quote=I'm Down]Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better with Legion, it's 315 per second with an Exequor with t2 Medium Mods. with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros. /quote] I did read all of it but this is what stuck out the most You are basing your stats with all 3 medium reps and a off grid t3 booster for the exequror and com pairing it to 3 large reps despite the oneiros being able to use 4 remote reps which spreads the gap quite a bit, especially with a off grid booster. Or we you thinking about a energy transfer for the oneiros? If so then why would the exequror not use an energy transfer as well? That would make them comparable ships again. Point being their is still a big difference between the ships. Almost nobody in 0.0 doe a 4 large rep Oneiros due to fittings. So then why do you thing the exequror will be any different? Also there are more areas in the game than 0.0 not everything has to be based around it, but everywhere as a whole |

Omnathious Deninard
Extrinsic Operations
92
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Posted - 2012.09.11 23:14:00 -
[13] - Quote
Well then by all means please show this 0.0 oneiros fit. |

Omnathious Deninard
Extrinsic Operations
93
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Posted - 2012.09.12 01:44:00 -
[14] - Quote
While I cannot provide an exact number I do know there are a lot of triage carrier pilots out there. And again could you show this 3 rep oneiros fit? https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 |

Omnathious Deninard
Extrinsic Operations
93
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Posted - 2012.09.12 03:17:00 -
[15] - Quote
MeBiatch wrote:Omnathious Deninard wrote:While I cannot provide an exact number I do know there are a lot of triage carrier pilots out there. And again could you show this 3 rep oneiros fit? this is the one i use [Oneiros, New Setup 1] Damage Control II 800mm Reinforced Steel Plates II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 10MN Afterburner II ECCM - Magnetometric II ECCM - Magnetometric II Medium Capacitor Booster I, Cap Booster 800 Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Drone Link Augmentor I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Armor Maintenance Bot II x5 Then you must be having capacitor issues because you have plenty of power grid for a 4th meta RR, but with the cap booster on there that should be OK too. And there is no shortage of CPU either, so I don't understand why only 3 RR https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
93
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Posted - 2012.09.12 03:34:00 -
[16] - Quote
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40)
With the extra low slots I am looking forward to putting a t2 DDA on it and 2 sentry drones in the hold and applying some long range damage with this:-) https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 14:02:00 -
[17] - Quote
T2 logistic cruisers using T2 modules are fine, the question is is the drop rate of dead space and officer mods too high https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 15:34:00 -
[18] - Quote
Fon Revedhort wrote:CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf. You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE. Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on. How can you reject such things? Do note, please: I'm not even talking about solo PvP here. i think you missed the point, thay are not going to give the nerf bat to the new t1 support cruisers, unless they prove to be too tanky, just because T2 logistics are OP in certan situations
https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 16:57:00 -
[19] - Quote
I will reluctantly agree that logi drones are not the best for these, as it takes almost as much time to train T2 armor tank and T2 medium RR, as it takes to train T2 logi drones. A remote ECCM bouns would creat a unique nich fot the ship makeing it useful even after you could use T2 logi https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 17:08:00 -
[20] - Quote
Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? Well again it comes down to if the eccm ship is being jammed that is one less combat ship being jammed https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
96
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Posted - 2012.09.12 18:48:00 -
[21] - Quote
Lilan Kahn wrote:as a logi 5 pilot this fleels like a massive **** slap to the face.
Logi 5 is still better than these, yo can run cap stable and rep more HP/s and more ship. If they are given a remote tracking bonus then it would be a real slap in the face as these are cheaper, and do 70~80% of a t2 logo ship. If they got a remote eccm bound they would make a nice addition to existing logi fleets. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
97
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Posted - 2012.09.12 19:06:00 -
[22] - Quote
Harvey James wrote:MeBiatch wrote:Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp... Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using And they have the same number of slots as t1 support ships. It all comes down to which one, both could be used, a tracking link ship is already in the game. A eccm projector is just there as of now. This could help counteract the ECM is OP group as now there is a ship that can defend against it. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550
Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
97
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Posted - 2012.09.13 00:16:00 -
[23] - Quote
While I am not entirely against logistic drone bonuses on the support cruisers, it was stated on the support frigates logistic drones are very skill intensive, and the bonus to them would suggest to rookies trying out cruisers that they should use them as a main RR source, and training for T2 logistic drones takes around 20 days. Very deterring to a new player, I have a whole lot of SP in drones and a bonus of this sort would benefit me very well but a 2~3 month old toon it could be very distracting https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550
Drone Improvement Ideas |

Omnathious Deninard
Extrinsic Operations
97
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Posted - 2012.09.13 03:15:00 -
[24] - Quote
Lili Lu wrote:I see people are still hating on the proposed rep drone bonuses for the Exeq and Scythe. So I'm gonna quote my earlier post, because it got 4 likes  Lili Lu wrote:Some people have mentioned swapping out the rep drone bonuses on the Scythe and Exequror for range and/or strength bonuses to remote eccm and remote sensor boosters. This would be something new to the game, and would be a power the tech II logis presently lack. Now one could later buff the tech II logis to retain this bonus.
However, the problem comes that then these ships would quite possibly not get use as logis but instead as gate camper support ships. Also, it would mean bonusing mods that go in mids, which has always been a problem with the present tracking link bonuses on tech II logis. Mids that are effectively in short supply on either ship for differing reasons. Also that is a bonus which is largely ignored except for incursion runners. And well if we are going to determine ship bonuses based on incursion runners wishes then let's just call the game Incursions Online.
Therefore, I think the rep drone bonus is actually about the best that can be done. Of course rep drones could use a buff to speed and durability. That might give the bonus some meaningful use. And the general drone interface needs to be simplified. Right clicking and scrolling to engage target is slower than a sinlgle click or f button for the remote reppers. The delay from the interface and the travel time is why rep drones lack favor. But if these issues can be addressed the rep drone bonus is a good secondary bonus for these 2 ships. Scythes need their mids for their own tank. If they were given a remote tracking, eccm, or sensor boosting bonus they would have to use mids for this. If then CCP reworked the stats for more mids and cpu then the possiblities come in for ultra shield tanking (asbs or extenders/resists) as well as simply making these ships gate camping gankers dream ships instead of logis. And the Exeq needs it's mids for cap rechargers or batteries or injectors plus propulsion and local eccm or sensor booster. To throw mid slot mod bonuses will only upset the cap situation for it (again assuming anyone would really care about it's repping and wouldn't just instead make it a remote ganker's best friend). I certainly am not thrilled with a drone bonus, because I'm not happy with the drone interface, ai, and performance. But, those are things that hopefully can be improved (hint  ). The drone bonust would keep all the tech I logis as repping ships and not as ewar boosters that might only create new imbalances. One has to look at the health of the game as a whole. And not let one's dissatisfaction with the drone interface lead to a move away from using drones and instead creating a mess with radically new bonuses. Two things that would make the drone bonus on the ship keepable and useful would be, reduce the skill requirement of T2 logistic drones from "Repair Drone Operation V" down to "Repair Drone Operation IV" and have the effects of drone interfacing apply to logistic drones as well.
Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
97
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Posted - 2012.09.13 06:56:00 -
[25] - Quote
Calsys wrote:Calsys wrote:meh CCP what are you doing? kills logy pilots and boost noobs are you really think thats a good idea? Today's Basilisk Large ST T2 - 384 - 71,4 km Medium ST T2 - 192 - 51km Future's Osprey Large ST T2 - 672 - 92,4 km Medium ST T2 - 336 - 66 km    I havnt received an answer to my question... Can someone answer for it? Why Osprey will be OP than Basilisk? or just restrict LST and LAR at t1 logy. The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
99
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Posted - 2012.09.13 11:53:00 -
[26] - Quote
Calsys wrote:Omnathious Deninard wrote: The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them
what? i can fit TWO large reps at osprey with two LSE meta4, two shield adaptives t2, mwd, dc t2, which is equal T2 logist but MUCH cheaper than t2 logy and repair some more (~1100 (3 reps with 360 each) vs ~1300 (TWO REPS WITH 640 EACH)). discuss. And what will youd capacitor useage be like? I know there is no way in hell it will be stable. Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
99
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Posted - 2012.09.13 14:50:00 -
[27] - Quote
Calsys wrote:Omnathious Deninard wrote: The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them
what? i can fit TWO large reps at osprey with two LSE meta4, two shield adaptives t2, mwd, dc t2, which is equal T2 logist but MUCH cheaper than t2 logy and repair some more (~1100 (3 reps with 360 each) vs ~1300 (TWO REPS WITH 640 EACH)). discuss. Now look at the basilisk with 4 LST II and you will rep considerably more 1536 HP or 384 HP/s vs. 2 LST with +15%/level 1344 HP or 336 HP/s. Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
102
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Posted - 2012.09.14 06:08:00 -
[28] - Quote
Calsys wrote:Omnathious Deninard wrote: And what will youd capacitor useage be like? I know there is no way in hell it will be stable.
how about capatransfer at other osprey? [Osprey] Winter
Large Shield Transporter II Large Shield Transporter II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Damage Control II Reactor Control Unit II Co-Processor II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
This is the only way your fit will work. there is no room for an energy transfer and it caps out in 13 seconds. if you were to use 2 Ospreys why not use medium reps on them both?
Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
102
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Posted - 2012.09.14 06:33:00 -
[29] - Quote
Calsys wrote:Omnathious Deninard wrote: [Osprey] Winter
Large Shield Transporter II Large Shield Transporter II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Damage Control II Reactor Control Unit II Co-Processor II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
This is the only way your fit will work. there is no room for an energy transfer and it caps out in 13 seconds. if you were to use 2 Ospreys why not use medium reps on them both?
LST meta4 x 2 energy transfer meta 4 x 2 plus one empty Hi slot dont need co-proc because CCP boost osprey's CPU. anyway - T1 logistics will be more powerfull than T2.... :CCP Style:
[Osprey] Winter II
2x Large Shield Transporter II 2x Medium Murky Energy Transmitter I
2x Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I 2x Large F-S9 Regolith Shield Induction
Damage Control II 2x Reactor Control Unit II
3x Medium Ancillary Current Router I
like this it is 18% over CPU capacity, swap a reactor control for a co-procesor and you end up over by 13% power grid and 4% cpu. it also caps out in merely 13 seconds despite being chained due to the extreme capacior demand from the large transporters. i dont think they are going to give the ship a 20% increase to CPU Ideas for drone improvement |

Omnathious Deninard
Extrinsic Operations
102
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Posted - 2012.09.14 06:54:00 -
[30] - Quote
Calsys wrote:Omnathious Deninard wrote:
like this it is 18% over CPU capacity, swap a reactor control for a co-procesor and you end up over by 13% power grid and 4% cpu. it also caps out in merely 13 seconds despite being chained due to the extreme capacior demand from the large transporters. i dont think they are going to give the ship a 20% increase to CPU
skills + boost opsrey's CPU ~ 550 cpu Level 5 skills were accounted for during these builds. The second fit needs about 660 CPU, which would be an additional 20% from current with max skills. Even with level 5 capacitor skills and dual energy transfer it will cap out in 13 seconds. Ideas for drone improvement |
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